/// The PAC-PAC Authoring Enviornment for Game Design Teaching: Two Experiences Compared (2021)
14th International Conference on Game and Entertainment Technologies
/// Mythopoiesis and collective imagination in videogames (2021)
Proceedings of the Arqueologica 2.0 Conference
/// Cultural Heritage and Environmental Communication Through Digital Games (2020)
Proceedings of the 2020 DiGRA International Conference: Play Everywhere
/// Culture in Play. Digitization of a Traditional Game (2015)
University of Malta - Master of Science Dissertation

Research Projects

/// LITTERA (Letteratura e Information Technology: Testi Estesi in Realtà Aumentata) (2019-20)
Research project that looked forward to create ludic designs for teaching Italian literature (poetry) to middle school students. Università degli Studi di Cagliari, Italy.
/// PAC-PAC (Point and Click per il Patrimonio Ambientale e Culturale) (2018-19)
Research project that focused on implementing digital games for the communication of Sardinian cultural heritage and environment. Università degli Studi di Cagliari, Italy.


/// Assistant Lecturer (2018-2022 )
- Sociology of Cultural Processes. Università degli Studi di Cagliari, Italy
/// Workshop "PAC-PAC per le scuole" (2021)
- Istituto "Enrico Fermi", Ozieri, Italy
/// Workshop "The Last of Us. Quel che resta del videogioco" (2021)
- Mediology of Art and Literature. Università la Sapienza, Rome, Italy
/// Workshop "La fine non è che un inizio" (2020)
- "This is (not) the end" online conference, Università di Urbino Carlo Bo, Italy
/// Assistant Lecturer (2019)
- PAC-PAC Summer School, Pula, Italy
/// Lecture "Gamification: questa sconosciuta" (2019)
- Social Media Management Lab. Università degli Studi di Cagliari, Italy
/// Game Design Lecturer (2018-2020)
- Game Maker Academy, Cagliari, Italy